Тип публикации: доклад, тезисы доклада, статья из сборника материалов конференций
Конференция: 12th Computer Science Networks and Systems in Cybernetics?; Чехия; Чехия
Год издания: 2023
Идентификатор DOI: 10.1007/978-3-031-35317-8_18
Ключевые слова: e-Learning, gamification, information technology, graph, shortest path
Аннотация: Information technology has had a significant impact on modern education. E-learning has become an integral part of the modern educational environment. One of the elements of modern education is gamification, which can essentially increase motivation and efficiency of the learner. The article describes the game of finding the shorteПоказать полностьюst path in the graph developed by the authors. It can be used for gamification of courses related to discrete mathematics and information technology. A computer program has been developed to implement the proposed game, which makes it possible to use it in e-learning. #CSOC1120.
Журнал: Lecture Notes in NetWorks and Systems
Выпуск журнала: 2
Номера страниц: 209-216
Издатель: Springer Cham