Тип публикации: статья из журнала
Год издания: 2016
Ключевые слова: students, monitor habits, internet, computer games, Tv, anime, healthy lifestyle
Аннотация: The article analyses prevalence of bad habits of continuous use of electronic devices among students. The most dangerous dependence-producing habits are as follows: a) spending time on the Internet; b) playing computer games (for boys). 22% of first-year boys with this habit and 30% of girls (every third out of those who have this Показать полностьюhabit) spend more than four hours a day in the virtual reality of the Internet (more than they need for study, work, creative needs). The percentages of both 2nd and 3rd year male and female students are significant, but slightly lower. 16% of 2nd year male students (every sixth) and 8% of first-year female students (approximately every tenth) play computer games for more than 4 hours a day. The prospects of further research should be aimed at studying the possibility of using specific and appropriate physical education activities in terms of the learning process targeted at prevention of risks and consequences of the influence of monitor habits on the body and psychological personal attributes of students.
Журнал: Theory and Practice of Physical Culture
Выпуск журнала: № 6
Номера страниц: 7
ISSN журнала: 24094234
Место издания: Москва
Издатель: Автономная некоммерческая организация "Научно-издательский центр "Теория и практика физической культуры и спорта"