Тип публикации: доклад, тезисы доклада, статья из сборника материалов конференций
Конференция: International Conference on Informatization of Education and E-Learning Methodology: Digital Technologies in Education, IEELM-DTE 2020
Год издания: 2020
Ключевые слова: gamification, it-education, phishing attack, social network, training
Аннотация: The article presents an overview of the current state of phishing attacks on network gamified projects for undergraduate and graduate IT-education courses. Issues are considered related to secure interaction within a gamified educational environment, in particular in the field of game cases used for information security training. TПоказать полностьюhe algorithm of actions for modeling the vulnerability of participants in network gamified projects to phishing attacks is presented. Also, experimental results of modeling phishing attacks on a simulation model of a social network are shown. The results can be useful in developing and applying interaction methods in online educational projects. Copyright © 2020 for this paper by its authors.
Журнал: CEUR Workshop Proceedings
Выпуск журнала: Vol. 2770
Номера страниц: 204-209
ISSN журнала: 16130073
Издатель: CEUR-WS